Releases: visgl/luma.gl
Releases · visgl/luma.gl
v9.0.26
v9.1.0-alpha.17
- chore: Separate CI step for website build (#2218)
- chore(webgl): Clean up WebGLTexture implementation (#2213)
- chore: Refactor texture info table (#2217)
- fix(engine): TextureTransform.destroy() should remove resources (#2216)
- fix(core, webgl): Fix clearDepth (#2214)
- chore: Test if master is broken (#2215)
- shadertools: Reinstate old picking shader (#2212)
- fix(examples): Improve postprocessing example (#2209)
- feat(shadertools): PBRMaterial UBO (#2207)
- shadertools: Lighting module UBO (#2206)
- fix(gltf): Prevent GLTFInstantiator from mutating its input (#2203)
- ShaderModule type improvement (#2194)
- test: Add test for texture creation(3d,r32float) (#2202)
- Create security policy (#2205)
- fix(engine): Prevent recursion in RAF polyfills (#2204)
- fix(webgl): Better error messages when device creation fails (#2201)
- feat(core): Option to not wait for page load (#2200)
- fix(core): Allow webgl 1,3 component unorm8 attributes (#2196)
- fix(webgl): Do not enable mipmap filtering by default (#2193)
- feat(engine): Index-based picking manager, support for multiple render targets (#2189)
v9.0.25
v9.0.24
v9.1.0-alpha.16
- chore(core): DeviceProps.createCanvasContext: CanvasContextProps | true (#2188)
- chore(deps): bump axios from 1.7.3 to 1.7.4 (#2186)
- chore(core): follow up on device props docs and exports (#2187)
- feat(core): new device props api (#2100)
- feat(engine): Add BackgroundTextureModel class (#2185)
- fix(examples): Fix blending in Texture3D example
- chore(examples): New ShaderPassRenderer class, improved postprocessing example (#2183)
- chore(webgl): Consolidate CommandEncoder implementation and tests (#2152)
- fix{engine): Model - do not bind uniform buffers for modules without uniforms (#2182)
v9.1.0-alpha.15
- fix: luma8 sampler param compatibility (#2180)
- chore(examples): Extract picking helper class from instancing example (#2178)
- fix(examples): Restore transform example (#2177)
- fix(examples): Fix TransformFeedback example (#2176)
- feat(engine): New Swap class for managing pairs of buffers/textures for compute (#2175)
- chore: Avoid use of luma.registerAdapters() (#2174)