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Releases: visgl/luma.gl

v9.0.26

28 Aug 13:12
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  • examples: Fix build (#2228)

v9.1.0-alpha.17

24 Aug 17:30
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v9.1.0-alpha.17 Pre-release
Pre-release
  • chore: Separate CI step for website build (#2218)
  • chore(webgl): Clean up WebGLTexture implementation (#2213)
  • chore: Refactor texture info table (#2217)
  • fix(engine): TextureTransform.destroy() should remove resources (#2216)
  • fix(core, webgl): Fix clearDepth (#2214)
  • chore: Test if master is broken (#2215)
  • shadertools: Reinstate old picking shader (#2212)
  • fix(examples): Improve postprocessing example (#2209)
  • feat(shadertools): PBRMaterial UBO (#2207)
  • shadertools: Lighting module UBO (#2206)
  • fix(gltf): Prevent GLTFInstantiator from mutating its input (#2203)
  • ShaderModule type improvement (#2194)
  • test: Add test for texture creation(3d,r32float) (#2202)
  • Create security policy (#2205)
  • fix(engine): Prevent recursion in RAF polyfills (#2204)
  • fix(webgl): Better error messages when device creation fails (#2201)
  • feat(core): Option to not wait for page load (#2200)
  • fix(core): Allow webgl 1,3 component unorm8 attributes (#2196)
  • fix(webgl): Do not enable mipmap filtering by default (#2193)
  • feat(engine): Index-based picking manager, support for multiple render targets (#2189)

v9.0.25

21 Aug 18:54
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  • fix(core): Allow webgl 1,3 component unorm8 attributes (#2196) (#2198)
  • chore: Upgrade 9.0 to yarn@4.4 (#2197)
  • core: Fix crash when starting example without specified device (#2191)

v9.0.24

20 Aug 09:42
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  • shadertools: PBR module using UBO (#2173)
  • fix(webgl): 3d Texture patch (#2181)

v9.1.0-alpha.16

15 Aug 16:31
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v9.1.0-alpha.16 Pre-release
Pre-release
  • chore(core): DeviceProps.createCanvasContext: CanvasContextProps | true (#2188)
  • chore(deps): bump axios from 1.7.3 to 1.7.4 (#2186)
  • chore(core): follow up on device props docs and exports (#2187)
  • feat(core): new device props api (#2100)
  • feat(engine): Add BackgroundTextureModel class (#2185)
  • fix(examples): Fix blending in Texture3D example
  • chore(examples): New ShaderPassRenderer class, improved postprocessing example (#2183)
  • chore(webgl): Consolidate CommandEncoder implementation and tests (#2152)
  • fix{engine): Model - do not bind uniform buffers for modules without uniforms (#2182)

v9.1.0-alpha.15

10 Aug 20:03
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v9.1.0-alpha.15 Pre-release
Pre-release
  • fix: luma8 sampler param compatibility (#2180)
  • chore(examples): Extract picking helper class from instancing example (#2178)
  • fix(examples): Restore transform example (#2177)
  • fix(examples): Fix TransformFeedback example (#2176)
  • feat(engine): New Swap class for managing pairs of buffers/textures for compute (#2175)
  • chore: Avoid use of luma.registerAdapters() (#2174)

v9.0.23

09 Aug 09:22
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  • shadertools: specularColor tests (#2172)

v9.0.22

09 Aug 09:03
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  • shadertools: Normalize specularColor (#2171)

v9.0.21

09 Aug 07:14
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  • shadertools: Attenuation vec3 (#2170)
  • shadertools: Normalize specularColor (#2169)

v9.0.20

08 Aug 10:20
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  • shadertools: Support mulitple lights in lighting module (#2166)