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Merge pull request #376 from ousttrue/wip/v0.121
WIP v0.121
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# Humanoid Animation | ||
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VRM にモーションを適用する方法 | ||
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## Unity の humanoid として使う | ||
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UnityEngine.Animator に AnimationType が Humanoid の Avatar をセットします。 | ||
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:::tip | ||
`vrm-0.x` `vrm-1.0` 共に `UnityEngine.Animator` に AnimationType が Humanoid の Avatar を セットアップ済みです。 | ||
::: | ||
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詳細は Unity を参照してください。 | ||
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https://docs.unity3d.com/ja/2021.3/Manual/ConfiguringtheAvatar.html | ||
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## Transform を操作する | ||
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### humanoid bone の回転をコピーする | ||
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```cs | ||
foreach(var bone in bones) | ||
{ | ||
} | ||
``` | ||
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:::info | ||
骨格とモーションの初期姿勢が一致するときに可能です。 | ||
::: | ||
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:::tip vrm-0.x と T-Pose 向けモーション | ||
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vrm-0.x はスケルトンが正規化されているので、 | ||
初期姿勢が TPose のモーションを適用できます。 | ||
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::: | ||
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:::danger vrm-1.0 は正しく動作しない場合があります | ||
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モデルによって異なることに注意してください。 | ||
::: | ||
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:::warning bvh は vrm-0.x と互換性があるものもあります | ||
BVH の初期姿勢は特に決まっていません。 | ||
::: | ||
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### vrm-1.0 ControlRig で変換コピーする | ||
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![img](../ControlRig.png) | ||
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[ControlRig](/api/vrm1_controlrig) | ||
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:::tip 正規化さていないスケルトン/モーションを変換できます。 | ||
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::: |
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import DocCardList from '@theme/DocCardList'; | ||
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# Humanoid | ||
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<DocCardList /> | ||
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# v0.120 CapsuleColliderの修正 | ||
# v0.120.0 CapsuleCollider の修正 | ||
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## 1.0 SpringBone | ||
https://github.com/vrm-c/UniVRM/milestone/83?closed=1 | ||
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:::info vrm-1.0 SpringBone の CapsuleCollider が正しく動作するようになりました | ||
- [[\#2254](https://github.com/vrm-c/UniVRM/pull/2254)] ロジックバグ。normalize 必用ぽい | ||
::: | ||
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:::info vrm-1.0 SpringBone Inspector の表示を改善しました | ||
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- [[\#2253](https://github.com/vrm-c/UniVRM/pull/2253)] [vrm10] SpringBone の inspector 修正など | ||
- ColliderGroup 名の list 表示 | ||
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![img](https://private-user-images.githubusercontent.com/68057/308129082-76eea0d3-a3d5-44cf-9b34-206f80e8678c.jpg?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MDk3MDc0NTgsIm5iZiI6MTcwOTcwNzE1OCwicGF0aCI6Ii82ODA1Ny8zMDgxMjkwODItNzZlZWEwZDMtYTNkNS00NGNmLTliMzQtMjA2ZjgwZTg2NzhjLmpwZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDAzMDYlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwMzA2VDA2MzkxOFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWM3Mjc0MGRkOGY4YmQ2Y2JlM2ExMTY1NmZkMzZlZTg4ODkxNWMzNTI3YjQ4MzlhMTk3ODQ1YWEzZGYyYzdiNzYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.qOKBg78yLsiQOw82bCpYKGiY0YvTP64tIt_r5crDyj0) | ||
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## VRM-Animation | ||
::: | ||
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:::info VRM-Animation specVersion | ||
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- [[\#2251](https://github.com/vrm-c/UniVRM/pull/2251)] VRMC_vrm_animation.specVersion = "1.0" | ||
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::: | ||
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:::info VRM-1.0 FirstPerson の修正 | ||
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- [[\#2252](https://github.com/vrm-c/UniVRM/pull/2252)] [VRM10] FirstPerson の修正 | ||
- auto で headless を作成する必要が無かった場合の挙動を修正 | ||
- headless の Destroy | ||
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::: | ||
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## その他 | ||
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- [[\#2256](https://github.com/vrm-c/UniVRM/pull/2256)] Editorスクリプトの配置間違い | ||
- [[\#2256](https://github.com/vrm-c/UniVRM/pull/2256)] Editor スクリプトの配置間違い | ||
- [[\#2255](https://github.com/vrm-c/UniVRM/pull/2255)] version UniVRM-0.120.0 | ||
- [[\#2252](https://github.com/vrm-c/UniVRM/pull/2252)] [VRM10] FirstPerson の修正 | ||
- [[\#2245](https://github.com/vrm-c/UniVRM/pull/2245)] Add Humanoid as RequireComponent | ||
- [[\#2247](https://github.com/vrm-c/UniVRM/pull/2247)] close gh pages | ||
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# v0.121.0 🚧WIP🚧 Fix MeshUtility | ||
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https://github.com/vrm-c/UniVRM/milestone/84 | ||
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:::info MeshUtility の修正 | ||
https://github.com/vrm-c/UniVRM/issues/2248 | ||
::: | ||
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:::note TODO Ability to freeze pose with GLTF export | ||
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- https://github.com/vrm-c/UniVRM/issues/2041 | ||
::: | ||
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:::note TODO ボーン変形を持たない SkinnedMeshRenderer を VRM1.0 でエクスポートするとローカル座標が反映されない | ||
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- https://github.com/vrm-c/UniVRM/issues/2119 | ||
::: | ||
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:::note TODO | ||
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- https://github.com/vrm-c/UniVRM/issues/2169 | ||
::: |
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