by Fhiz (Weaver) MIT licensed https://github.com/wovencode/
A generic Component, that allows to handle synchronized data (like inventories, skills or currencies) on a per GameObject basis in a server-based multiplayer environment.
- Install and Open the most recent version of Unity.
- Create a new 3d project.
- Import the package into the project.
- wip
- Wovencore Tools (https://github.com/wovencode/woco-tools)
- Wovencore Database (https://github.com/wovencode/woco-database)
- Optional: Wovencore VirtualCurrencies ()
- None
- Wovencode
- Unity3d 2018-2019 (inclusive)
- Client: Windows, MacOS, Android, iOS, Linux
- Server: Windows, MacOs, Linux
- Single-Player: Windows, MacOS, Android, iOS, Linux