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SolveSpace

This repository contains the source code of SolveSpace, a parametric 2d/3d CAD.

Installation

macOS (>=10.6 64-bit), Windows (>=Vista 32-bit)

Binary packages for macOS and Windows are available via GitHub releases.

Other systems

See below.

Building on Linux

Building for Linux

You will need CMake, zlib, libpng, cairo, freetype. To build the GUI, you will need fontconfig, gtkmm 3.0 (version 3.16 or later), pangomm 1.4, OpenGL and OpenGL GLU, and optionally, the Space Navigator client library. On a Debian derivative (e.g. Ubuntu) these can be installed with:

apt-get install cmake zlib1-dev libpng-dev libcairo2-dev libfreetype6-dev
apt-get install libjson-c-dev libfontconfig1-dev libgtkmm-3.0-dev libpangomm-1.4-dev \
                libgl-dev libglu-dev libspnav-dev

Before building, check out the necessary submodules:

git submodule update --init extlib/libdxfrw

After that, build SolveSpace as following:

mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
sudo make install

The graphical interface is built as build/bin/solvespace, and the command-line interface is built as build/bin/solvespace-cli. It is possible to build only the command-line interface by passing the -DENABLE_GUI=OFF flag to the cmake invocation.

Building for Windows

You will need CMake and a Windows cross-compiler. On a Debian derivative (e.g. Ubuntu) these can be installed with:

apt-get install cmake mingw-w64

Before building, check out the necessary submodules:

git submodule update --init

After that, build 32-bit SolveSpace as following:

mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake \
         -DCMAKE_BUILD_TYPE=Release
make

Or, build 64-bit SolveSpace as following:

mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
         -DCMAKE_BUILD_TYPE=Release
make

The graphical interface is built as build/bin/solvespace.exe, and the command-line interface is built as build/bin/solvespace-cli.exe.

Space Navigator support will not be available.

Building on macOS

You will need XCode tools, CMake, libpng and Freetype. To build tests, you will need cairo. Assuming you use homebrew, these can be installed with:

brew install cmake libpng freetype cairo

XCode has to be installed via AppStore; it requires a free Apple ID.

Before building, check out the necessary submodules:

git submodule update --init extlib/libdxfrw

After that, build SolveSpace as following:

mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make

The application is built in build/bin/solvespace.app, the graphical interface executable is build/bin/solvespace.app/Contents/MacOS/solvespace, and the command-line interface executable is build/bin/solvespace.app/Contents/MacOS/solvespace-cli.

Building on Windows

You will need git, cmake and Visual C++.

Building with Visual Studio IDE

Check out the git submodules. Create a directory build in the source tree and point cmake-gui to the source tree and that directory. Press "Configure" and "Generate", then open build\solvespace.sln with Visual C++ and build it.

Building with Visual Studio in a command prompt

First, ensure that git and cl (the Visual C++ compiler driver) are in your %PATH%; the latter is usually done by invoking vcvarsall.bat from your Visual Studio install. Then, run the following in cmd or PowerShell:

git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
nmake

Building with MinGW

It is also possible to build SolveSpace using MinGW, though Space Navigator support will be disabled.

First, ensure that git and gcc are in your $PATH. Then, run the following in bash:

git submodule update --init
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make

Contributing

See the guide for contributors for the best way to file issues, contribute code, and debug SolveSpace.

License

SolveSpace is distributed under the terms of the GPL3 license.

Packages

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