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forked from ZDoom/gzdoom

A fork of GZDoom personalised to ship with Xenotomb

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xenotomb/gzxeno

 
 

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Github for the Xenotomb specific rebuild of GZDoom, nicknamed "GZXeno"

This fork has a few goals in mind to be implemented over time. Discord Rich Presence (Gametime, World Location, Chapter) Steam Integration (Achievements, Workshop) Opt-in Stats Submission (for leaderboards) Opt-in Echoes (a form of leaving trails for other players)

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Licensed under the GPL v3 in accordance with the parent GZDoom project


How to build XenoDoom

To build GZXeno, please see the wiki and see the "Programmer's Corner" relating to compiling ZDoom based ports.

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  • C++ 80.3%
  • C 18.1%
  • CMake 0.5%
  • Objective-C++ 0.4%
  • GLSL 0.3%
  • Objective-C 0.2%
  • Other 0.2%