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Yakup Cemil KAYABAŞ edited this page Mar 17, 2023 · 1 revision

Welcome to the Quaternion.v Wiki

On this page, you will learn to calculate quaternions with V language.


Summary

Quaternions made by William Rowan Hamilton (https://en.wikipedia.org/wiki/William_Rowan_Hamilton). Quaternions are so efficient way to calculate the moves of moving parts in the 3-dimensional space. Based on Euler degrees for calculating. It's used for calculating moves but it's not made for that. Quaternions are number system used with complex numbers and Euler degrees. Quaternions have so many terminological words. That's why I'll don't write about all the subject. But you can search with these pages:

  1. https://en.wikipedia.org/wiki/Quaternion
  2. https://en.wikipedia.org/wiki/Biquaternion
  3. https://en.wikipedia.org/wiki/Versor
  4. https://en.wikipedia.org/wiki/Tensor
  5. https://en.wikipedia.org/wiki/Universal_algebra
  6. https://en.wikipedia.org/wiki/Complex_number
  7. https://en.wikipedia.org/wiki/Number#Classification
  8. https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation
  9. https://en.wikipedia.org/wiki/Euler_angles
  10. https://en.wikipedia.org/wiki/Rotation_matrix
  11. https://en.wikipedia.org/wiki/Isomorphism (In mathematics, isomorphism is so different than computer science.)
  12. https://en.wikipedia.org/wiki/Division_ring
  13. https://en.wikipedia.org/wiki/Split-biquaternion
  14. https://en.wikipedia.org/wiki/Hypercomplex_number
  15. https://en.wikipedia.org/wiki/Split-complex_number

These links are my recommendations for understanding quaternions,


  1. https://en.wikipedia.org/wiki/Ring_homomorphism#Endomorphisms,_isomorphisms,_and_automorphisms
  2. https://en.wikipedia.org/wiki/Coefficient
  3. https://en.wikipedia.org/wiki/Homomorphism
  4. https://en.wikipedia.org/wiki/Holomorphic_function
  5. https://en.wikipedia.org/wiki/Homeomorphism
  6. https://en.wikipedia.org/wiki/Euclidean_space
  7. https://en.wikipedia.org/wiki/Spinor

and these links are for understanding quaternions better.

Work-on-progress...

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