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Materials

Roman Chistokhodov edited this page Aug 18, 2024 · 4 revisions

Featureful SDK uses the same materials system as in Half-Life: the mapping between the material type and textures is defined in the sound/materials.txt.

The maximum number of materials has been increased from 512 to 1024.

The snow material is now supported. Snow material is denoted either by N (Counter Strike compatible) or O (Opposing Force compatible) character.

The following step sounds must be provided if your mod uses snow material:

  • player/pl_snow1.wav
  • player/pl_snow2.wav
  • player/pl_snow3.wav
  • player/pl_snow4.wav

You can take step sounds either from Counter Strike or from Opposing Force.

See also: TWHL article on materials.txt

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