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Materials
Roman Chistokhodov edited this page Aug 18, 2024
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Featureful SDK uses the same materials system as in Half-Life: the mapping between the material type and textures is defined in the sound/materials.txt
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The maximum number of materials has been increased from 512 to 1024.
The snow material is now supported. Snow material is denoted either by N (Counter Strike compatible) or O (Opposing Force compatible) character.
The following step sounds must be provided if your mod uses snow material:
- player/pl_snow1.wav
- player/pl_snow2.wav
- player/pl_snow3.wav
- player/pl_snow4.wav
You can take step sounds either from Counter Strike or from Opposing Force.
See also: TWHL article on materials.txt