Releases: Kr1s1m/ParaworldMods
Releases · Kr1s1m/ParaworldMods
BetaTest267v1.1
What's Changed
- increased the range of animal auras, 20->35, 50->60 by @Kr1s1m in #25
- added original 2.6.5 building files and enabled prisons in tech tree by @Kr1s1m in #26
- power level of nests equalized by @Kr1s1m in #27
- added ParaworldFan(OverVored)'s fixed shortcuts file by @Kr1s1m in #29
- fixed errors which were causing shortcut issues by @Kr1s1m in #30
- yellow and green not fully grown animals are now ignored by @Kr1s1m in #31
- torpedo turtles now ignore not fully grown green and yellow wild by @Kr1s1m in #33
- TT: moved barracks units from jail 2 to jail 1 on a new row… by @Kr1s1m in #37
- organized jail 01 unit production ui, added tier 2 versions of infantry by @Kr1s1m in #38
- tribe specialization, rebalance, infantry war fixed by @Kr1s1m in #39
- changed frequency and damage values to fit with previous rework by @Kr1s1m in #40
- changed classes for both prison buildings by @Kr1s1m in #41
- Updated files to match MIRAGE repository 2.6.6 build 02 test by @Kr1s1m in #42
- prison rework init - added original file pre-modification by @Kr1s1m in #43
- added prison class prototypes (moved from Building.usl) by @Kr1s1m in #44
- Updated BetaTest266 submod files to latest in MIRAGE repository by @Kr1s1m in #45
- added WeaponRemove trigger - DoWeaponRemove needs work by @Kr1s1m in #48
- defined ReactToGamePlayCommand for child class CSeasGreatCannon by @Kr1s1m in #49
- invulnerability flagged CFightingObj now correctly don't take any tick damage by @Kr1s1m in #51
- weapon removal enable works, disabling needs further debugging by @Kr1s1m in #52
- added boolean field for weapon remove and safeguarded opration by @Kr1s1m in #53
- disable and timer work, removed debug log spam by @Kr1s1m in #54
- disabled potentially unwanted TakeDmg condition by @Kr1s1m in #55
- disarm effect now persists on game save/load and forced updates from TT by @Kr1s1m in #57
- prevented zero divisions and fixed visual issues by @Kr1s1m in #59
- synced ttree to MIRAGE repository by @Kr1s1m in #60
- added less damage and less defense visual debuffs by @Kr1s1m in #61
- fixed hunting bug related to Hittable flag set to false by @Kr1s1m in #62
- added hc taverne gfx flag check by @Kr1s1m in #64
- updated Building.usl to current MIRAGE repository state by @Kr1s1m in #65
- seas great cannon auto fire does not target wild by @Kr1s1m in #67
- TT Balance changes: Seas cannon turtle, (Ovi) Raptor handler by @Kr1s1m in #68
- added condition which acts as special object for PLDE by @Kr1s1m in #71
- TT Stealing effect is now always on by @Kr1s1m in #72
- fixed (finally) hunting bug caused by unhittable obj by @Kr1s1m in #76
- updated client build strings to MIRAGE repository by @Kr1s1m in #77
- newly created hq timer windows are now properly scaled by @Kr1s1m in #78
- dustriders resource tool upgrade now works properly by @Kr1s1m in #80
- TT upgrades fixed: Taslow, Special Suit, Larry by @Kr1s1m in #81
- SEAS: improved repair, better tools, poison rounds, Ada by @Kr1s1m in #82
- fixed Taslow and Babbage chief (tier 5) bonuses by @Kr1s1m in #83
- updated the range per level for Bela and Ada by @Kr1s1m in #84
- updated files to 2.6.7 build 01 state by @Kr1s1m in #85
- updated folder and submod name to 2.6.7 v1.1 by @Kr1s1m in #86
Full Changelog: Beta266v1.3...Beta267v1.1
BetaTest266 v1.3
What's Changed
- decreased Dustriders town center cart hitpoints per epoch as follows:
- epoch 1 -> 2000 (original)
- epoch 2 -> 2200 (down from 2250)
- epoch 3 -> 2500 (down from 2750)
- epoch 4 -> 2900 (down from 3500)
- epoch 5 -> 3400 (down from 4500)
- epoch 6 -> 4000 (down from 5500)
- brachio stomp now affects wild animals and correctly deals more damage the closer you are (not the further like before)
- tracker dino priority targeting added, wild animals are also hunted (animal/character->machine->building->wild aggressive->wild non-aggressive)
- cole shoutgun now has the ability to treat some classes in special way - damage was decreased to avatar and berserk statues from campaign
- James Warden nest units rebalanced and equalized:
- Gallimimus now does 25% more damage to animals and characters but 25% less to machines and buildings
- Dilophosaurus now deals 25% more damage to characters and animals but 25% less to machines and buildings and correctly inflict poison from melee damage similar to Dustriders scout unit
- Kennel sabertooth cats now deal 25% more damage to animals and characters but 25% less to machines and buildings
- Stygimoloch now deals 25% more damage to machines and characters but 25% less to animals and buildings
Full Changelog: Beta266v1.2...Beta266v1.3
BetaTest266 v1.2
What's Changed
- Torpedo turtles reworked. Priority targeting added.
- Antony Cole's Shotgun special now collaterally damages wild animals.
- Governor's Whirling Blade special now affects wild animals. Range doubled.
- Reworked Triceratops titan Paw similar to T-Rex Stunning Roar.
- Dustriders epoch 2 rework:
- ankylo bash ankylos now deal 25% less damage to animals and characters, 25% more to machines, in order to be less universal
- ankylo catapults improved and specialized, making switching mode during fights more desirable:
- velociraptors now deal 25% more damage to animals and characters and 25% less to machines and buildings
- stone ammo does 25% more to machines and buildings with a better poison effect
- stego now deals 25% more damage to animals and characters but 25% less to buildings and ships.
Full Changelog: Beta266v1.1...Beta266v1.2
BetaTest266 v1.1
What's Changed
- new dustrider epoch costs - no stone required, old original skulls, 2.6.5 stone distributed as food and wood via formula
- epoch 2 -> food: 300, wood: 300, skulls: 10
- epoch 3 -> food: 1000, wood: 900, skulls: 30
- epoch 4 -> food: 1500, wood: 1300, skulls: 60
- epoch 5 -> food: 2200, wood: 1800, skulls: 100
- epoch 6 -> food: 3000, wood: 2200, skulls: 150
- equalized brachio catapult percentage modifiers with all other tribe's siege units (back to 2.6.3 state pre-buff)
- rebalanced trex titan roar to now only affect animals and characters/infantry and to ignore exception classes (certain units) - in this case trex archetypes (animation is also fixed and working properly - no longer sits in place, cancelling animation early)
- added experimental 30 armor pen to trex titan splash attack as compensation for stunning roar rebalance
- added experimental damage modifiers to dustrider nest galimimus melee attack (they have bonus towards buildings now)
Full Changelog: https://github.com/Kr1s1m/ParaworldMods/commits/Beta266v1.1