What's Changed
- increased the range of animal auras, 20->35, 50->60 by @Kr1s1m in #25
- added original 2.6.5 building files and enabled prisons in tech tree by @Kr1s1m in #26
- power level of nests equalized by @Kr1s1m in #27
- added ParaworldFan(OverVored)'s fixed shortcuts file by @Kr1s1m in #29
- fixed errors which were causing shortcut issues by @Kr1s1m in #30
- yellow and green not fully grown animals are now ignored by @Kr1s1m in #31
- torpedo turtles now ignore not fully grown green and yellow wild by @Kr1s1m in #33
- TT: moved barracks units from jail 2 to jail 1 on a new row… by @Kr1s1m in #37
- organized jail 01 unit production ui, added tier 2 versions of infantry by @Kr1s1m in #38
- tribe specialization, rebalance, infantry war fixed by @Kr1s1m in #39
- changed frequency and damage values to fit with previous rework by @Kr1s1m in #40
- changed classes for both prison buildings by @Kr1s1m in #41
- Updated files to match MIRAGE repository 2.6.6 build 02 test by @Kr1s1m in #42
- prison rework init - added original file pre-modification by @Kr1s1m in #43
- added prison class prototypes (moved from Building.usl) by @Kr1s1m in #44
- Updated BetaTest266 submod files to latest in MIRAGE repository by @Kr1s1m in #45
- added WeaponRemove trigger - DoWeaponRemove needs work by @Kr1s1m in #48
- defined ReactToGamePlayCommand for child class CSeasGreatCannon by @Kr1s1m in #49
- invulnerability flagged CFightingObj now correctly don't take any tick damage by @Kr1s1m in #51
- weapon removal enable works, disabling needs further debugging by @Kr1s1m in #52
- added boolean field for weapon remove and safeguarded opration by @Kr1s1m in #53
- disable and timer work, removed debug log spam by @Kr1s1m in #54
- disabled potentially unwanted TakeDmg condition by @Kr1s1m in #55
- disarm effect now persists on game save/load and forced updates from TT by @Kr1s1m in #57
- prevented zero divisions and fixed visual issues by @Kr1s1m in #59
- synced ttree to MIRAGE repository by @Kr1s1m in #60
- added less damage and less defense visual debuffs by @Kr1s1m in #61
- fixed hunting bug related to Hittable flag set to false by @Kr1s1m in #62
- added hc taverne gfx flag check by @Kr1s1m in #64
- updated Building.usl to current MIRAGE repository state by @Kr1s1m in #65
- seas great cannon auto fire does not target wild by @Kr1s1m in #67
- TT Balance changes: Seas cannon turtle, (Ovi) Raptor handler by @Kr1s1m in #68
- added condition which acts as special object for PLDE by @Kr1s1m in #71
- TT Stealing effect is now always on by @Kr1s1m in #72
- fixed (finally) hunting bug caused by unhittable obj by @Kr1s1m in #76
- updated client build strings to MIRAGE repository by @Kr1s1m in #77
- newly created hq timer windows are now properly scaled by @Kr1s1m in #78
- dustriders resource tool upgrade now works properly by @Kr1s1m in #80
- TT upgrades fixed: Taslow, Special Suit, Larry by @Kr1s1m in #81
- SEAS: improved repair, better tools, poison rounds, Ada by @Kr1s1m in #82
- fixed Taslow and Babbage chief (tier 5) bonuses by @Kr1s1m in #83
- updated the range per level for Bela and Ada by @Kr1s1m in #84
- updated files to 2.6.7 build 01 state by @Kr1s1m in #85
- updated folder and submod name to 2.6.7 v1.1 by @Kr1s1m in #86
Full Changelog: Beta266v1.3...Beta267v1.1