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BetaTest267v1.1

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@Kr1s1m Kr1s1m released this 15 Jan 15:05
· 52 commits to master since this release
d4479ab

What's Changed

  • increased the range of animal auras, 20->35, 50->60 by @Kr1s1m in #25
  • added original 2.6.5 building files and enabled prisons in tech tree by @Kr1s1m in #26
  • power level of nests equalized by @Kr1s1m in #27
  • added ParaworldFan(OverVored)'s fixed shortcuts file by @Kr1s1m in #29
  • fixed errors which were causing shortcut issues by @Kr1s1m in #30
  • yellow and green not fully grown animals are now ignored by @Kr1s1m in #31
  • torpedo turtles now ignore not fully grown green and yellow wild by @Kr1s1m in #33
  • TT: moved barracks units from jail 2 to jail 1 on a new row… by @Kr1s1m in #37
  • organized jail 01 unit production ui, added tier 2 versions of infantry by @Kr1s1m in #38
  • tribe specialization, rebalance, infantry war fixed by @Kr1s1m in #39
  • changed frequency and damage values to fit with previous rework by @Kr1s1m in #40
  • changed classes for both prison buildings by @Kr1s1m in #41
  • Updated files to match MIRAGE repository 2.6.6 build 02 test by @Kr1s1m in #42
  • prison rework init - added original file pre-modification by @Kr1s1m in #43
  • added prison class prototypes (moved from Building.usl) by @Kr1s1m in #44
  • Updated BetaTest266 submod files to latest in MIRAGE repository by @Kr1s1m in #45
  • added WeaponRemove trigger - DoWeaponRemove needs work by @Kr1s1m in #48
  • defined ReactToGamePlayCommand for child class CSeasGreatCannon by @Kr1s1m in #49
  • invulnerability flagged CFightingObj now correctly don't take any tick damage by @Kr1s1m in #51
  • weapon removal enable works, disabling needs further debugging by @Kr1s1m in #52
  • added boolean field for weapon remove and safeguarded opration by @Kr1s1m in #53
  • disable and timer work, removed debug log spam by @Kr1s1m in #54
  • disabled potentially unwanted TakeDmg condition by @Kr1s1m in #55
  • disarm effect now persists on game save/load and forced updates from TT by @Kr1s1m in #57
  • prevented zero divisions and fixed visual issues by @Kr1s1m in #59
  • synced ttree to MIRAGE repository by @Kr1s1m in #60
  • added less damage and less defense visual debuffs by @Kr1s1m in #61
  • fixed hunting bug related to Hittable flag set to false by @Kr1s1m in #62
  • added hc taverne gfx flag check by @Kr1s1m in #64
  • updated Building.usl to current MIRAGE repository state by @Kr1s1m in #65
  • seas great cannon auto fire does not target wild by @Kr1s1m in #67
  • TT Balance changes: Seas cannon turtle, (Ovi) Raptor handler by @Kr1s1m in #68
  • added condition which acts as special object for PLDE by @Kr1s1m in #71
  • TT Stealing effect is now always on by @Kr1s1m in #72
  • fixed (finally) hunting bug caused by unhittable obj by @Kr1s1m in #76
  • updated client build strings to MIRAGE repository by @Kr1s1m in #77
  • newly created hq timer windows are now properly scaled by @Kr1s1m in #78
  • dustriders resource tool upgrade now works properly by @Kr1s1m in #80
  • TT upgrades fixed: Taslow, Special Suit, Larry by @Kr1s1m in #81
  • SEAS: improved repair, better tools, poison rounds, Ada by @Kr1s1m in #82
  • fixed Taslow and Babbage chief (tier 5) bonuses by @Kr1s1m in #83
  • updated the range per level for Bela and Ada by @Kr1s1m in #84
  • updated files to 2.6.7 build 01 state by @Kr1s1m in #85
  • updated folder and submod name to 2.6.7 v1.1 by @Kr1s1m in #86

Full Changelog: Beta266v1.3...Beta267v1.1