Fix not clearing texture in the raytrace render pass #51
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name: Continuous Integration | |
on: [push, pull_request] | |
jobs: | |
build: | |
name: ${{ matrix.config.name }} | |
runs-on: ${{ matrix.config.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
config: | |
- { | |
name: "Linux Clang", | |
os: ubuntu-20.04, | |
extra_options: "-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++" | |
} | |
- { | |
name: "Linux GCC", | |
os: ubuntu-20.04 | |
} | |
- { | |
name: "macOS", | |
os: macos-12 | |
} | |
- { | |
name: "Windows", | |
os: windows-2022 | |
} | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Configure | |
shell: bash | |
run: | | |
cmake -B build ${{ matrix.config.extra_options }} . | |
- name: Build | |
shell: bash | |
run: | | |
export MAKEFLAGS=--keep-going | |
cmake --build build --config Release --parallel 3 | |
- name: List Build Directory | |
if: always() | |
shell: bash | |
run: | | |
git status | |
ls -lR build |