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Jm/entity collision #18

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Jm/entity collision #18

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Commits on Oct 23, 2024

  1. init

    jakeee51 committed Oct 23, 2024
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  3. collision working lowkey

    jakeee51 committed Oct 23, 2024
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  5. fix runServer error

    jakeee51 committed Oct 23, 2024
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  6. comment out unnecessary code

    jakeee51 committed Oct 23, 2024
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  8. refactor sendDebugMsg method

    jakeee51 committed Oct 23, 2024
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  9. Update ServerEvents.java

    jakeee51 committed Oct 23, 2024
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Commits on Oct 25, 2024

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  2. multiplayer fx working!

    stable so far
    jakeee51 committed Oct 25, 2024
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  3. clean up some prints

    jakeee51 committed Oct 25, 2024
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  4. fix custom username arg

    jakeee51 committed Oct 25, 2024
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  5. exclude player that fires

    jakeee51 committed Oct 25, 2024
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  6. no need to check entityId

    Signed-off-by: David Jake Morfe  <jakemorfe@gmail.com>
    jakeee51 authored Oct 25, 2024
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Commits on Oct 27, 2024

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Commits on Oct 28, 2024

  1. improved entity collision

    jakeee51 committed Oct 28, 2024
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  3. move gravity setting

    jakeee51 committed Oct 28, 2024
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  4. refactor

    jakeee51 committed Oct 28, 2024
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Commits on Oct 29, 2024

  1. started implementing generic element entity handling system

    also improved commands
    jakeee51 committed Oct 29, 2024
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  2. Update AvatarCommand.java

    jakeee51 committed Oct 29, 2024
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  3. Update ElementCollision.java

    jakeee51 committed Oct 29, 2024
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  4. Update ElementCollision.java

    jakeee51 committed Oct 29, 2024
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  5. clean up

    jakeee51 committed Oct 29, 2024
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Commits on Oct 30, 2024

  1. fix commands

    jakeee51 committed Oct 30, 2024
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  2. Update InputModule.java

    jakeee51 committed Oct 30, 2024
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  3. fix toString

    jakeee51 committed Oct 30, 2024
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Commits on Nov 1, 2024

  1. implemented arc form & collisions

    stable
    jakeee51 committed Nov 1, 2024
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