I make reading tools and small narrative games that run in a browser. No install, no account, usually one HTML file you can open by double-clicking. Schools will not use anything they cannot install. That is the whole constraint.
Twenty years teaching English in Thailand, South Korea, China and the US. MEd in Learning Design and Technologies, MA in English. Before that, intelligence analysis in the US Army and technical writing for BASF in Korea.
The work here is the same job I have always had: get an idea across a language gap without breaking it.
Public-domain stories with narration, word-level highlighting, and a classroom layer so a reading becomes a graded assignment. QR check-in. Marking with or without a Google account.
- The Raven, Edgar Allan Poe
- The Gift of the Magi, O. Henry
- QuickGrade, paper tests graded from a camera
One engine, Magi Reader. Each book is a content pack. The highlight follows the voice, not a guess.
Playable at dancockrell.itch.io.
- Ghost Front — WW2 horror platformer. One file, art embedded.
- World Aflame — three-faction card game. Hotseat, or two devices with no server.
- The Long Night — canvas RPG. Orchestra synthesized at runtime, nothing to download.
They share a setting. The lore lives in Project 42, not inside any one game.
Art and narration are generated on one workstation. ComfyUI driven from scripts, local speech, word timings pulled off the audio. The hard part is keeping a face steady across two hundred frames, or stopping a highlight from drifting by stanza three.
Most repos have a status file next to the code. I write them because I forget.
Teaching since 2006. Building since 2021. Based in Thailand.
