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Use light_ prefix for soft shadows
Continuous Integration #345: Commit 4bb61be pushed by nashmuhandes
October 6, 2024 14:20 8m 3s master
October 6, 2024 14:20 8m 3s
Merge commit '6b5be653dce78e1ab5bf7a7bb37c3fefc14c05a6'
Continuous Integration #344: Commit 58ddcd4 pushed by nashmuhandes
October 6, 2024 13:33 8m 25s master
October 6, 2024 13:33 8m 25s
Add the shaders needed to create convoluted PBR maps
Continuous Integration #343: Commit 7df842b pushed by dpjudas
October 4, 2024 00:46 8m 27s master
October 4, 2024 00:46 8m 27s
Use inverse square distance attenuation for PBR materials
Continuous Integration #342: Commit b066490 pushed by dpjudas
October 3, 2024 14:55 8m 18s master
October 3, 2024 14:55 8m 18s
Removed some unused code
Continuous Integration #341: Commit 3e0fbff pushed by dpjudas
October 3, 2024 00:59 8m 45s master
October 3, 2024 00:59 8m 45s
Hook up some more PBR stuff
Continuous Integration #340: Commit c0bbe3a pushed by dpjudas
October 3, 2024 00:37 9m 35s master
October 3, 2024 00:37 9m 35s
Apply limits to the ZDRayInfo lm_sampledist value
Continuous Integration #339: Commit 5ac0b1b pushed by nashmuhandes
October 1, 2024 17:37 9m 5s master
October 1, 2024 17:37 9m 5s
Merge branch 'master' of https://github.com/dpjudas/VkDoom
Continuous Integration #338: Commit a0f56b3 pushed by nashmuhandes
October 1, 2024 16:54 8m 23s master
October 1, 2024 16:54 8m 23s
Fix ccmd message
Continuous Integration #337: Commit c64b5bb pushed by dpjudas
September 30, 2024 23:01 9m 17s master
September 30, 2024 23:01 9m 17s
Add missing declaration on posix systems
Continuous Integration #336: Commit 4d934ab pushed by dpjudas
September 30, 2024 18:13 9m 1s master
September 30, 2024 18:13 9m 1s
Extract the call stack from the minidump file and display the call st…
Continuous Integration #335: Commit a509969 pushed by dpjudas
September 30, 2024 17:49 8m 26s master
September 30, 2024 17:49 8m 26s
Add savelightmap and deletelightmap ccmds
Continuous Integration #334: Commit d69d190 pushed by dpjudas
September 30, 2024 16:48 9m 22s master
September 30, 2024 16:48 9m 22s
Improve light level updates
Continuous Integration #333: Commit 7e83d72 pushed by dpjudas
September 29, 2024 12:22 8m 56s master
September 29, 2024 12:22 8m 56s
Don't store HWDecal directly as they may move and animate
Continuous Integration #332: Commit 9fdd017 pushed by dpjudas
September 28, 2024 23:13 8m 32s master
September 28, 2024 23:13 8m 32s
Some initial decal rendering
Continuous Integration #331: Commit 1e23dce pushed by dpjudas
September 28, 2024 20:17 8m 16s master
September 28, 2024 20:17 8m 16s
Merge branch 'master' of https://github.com/ZDoom/gzdoom
Continuous Integration #330: Commit 21d99b1 pushed by nashmuhandes
September 27, 2024 15:52 8m 48s master
September 27, 2024 15:52 8m 48s
Merge branch 'master' of https://github.com/ZDoom/gzdoom
Continuous Integration #329: Commit 5647985 pushed by nashmuhandes
September 25, 2024 18:53 9m 0s master
September 25, 2024 18:53 9m 0s
Merge branch 'master' of https://github.com/ZDoom/gzdoom
Continuous Integration #328: Commit 1fae4b9 pushed by nashmuhandes
September 24, 2024 07:31 9m 12s master
September 24, 2024 07:31 9m 12s
Limit occlusion queries to 32k as that's what MoltenVK can handle
Continuous Integration #327: Commit ec4dd5d pushed by dpjudas
September 19, 2024 01:00 8m 23s master
September 19, 2024 01:00 8m 23s
Don't light decal from lightmap tile if it's supposed to be fullbright
Continuous Integration #326: Commit 686320c pushed by nashmuhandes
September 18, 2024 12:00 11m 5s master
September 18, 2024 12:00 11m 5s
Bump ZScript version
Continuous Integration #325: Commit f193e21 pushed by nashmuhandes
September 16, 2024 22:10 9m 52s master
September 16, 2024 22:10 9m 52s
Fix broken corona when the sprite contains alpha
Continuous Integration #324: Commit 9c48143 pushed by nashmuhandes
September 16, 2024 21:27 8m 15s master
September 16, 2024 21:27 8m 15s
Draw the particles
Continuous Integration #323: Commit 1c3538d pushed by dpjudas
September 16, 2024 20:53 11m 35s master
September 16, 2024 20:53 11m 35s
Half the scene (all upper and lower walls) is drawn as masked unfortu…
Continuous Integration #322: Commit c3f65fe pushed by dpjudas
September 16, 2024 19:58 9m 23s master
September 16, 2024 19:58 9m 23s
Use the dynamic lights from the level mesh in the light tiles shader
Continuous Integration #321: Commit 76536be pushed by dpjudas
September 16, 2024 16:06 8m 31s master
September 16, 2024 16:06 8m 31s