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Fix culling bug
Continuous Integration #320: Commit 5992fa4 pushed by dpjudas
September 16, 2024 00:04 8m 48s master
September 16, 2024 00:04 8m 48s
Fix zminmax not being linear depth
Continuous Integration #319: Commit 83009db pushed by dpjudas
September 15, 2024 23:45 9m 3s master
September 15, 2024 23:45 9m 3s
Hook up light tile visibility test
Continuous Integration #318: Commit b43f84d pushed by dpjudas
September 15, 2024 23:04 8m 47s master
September 15, 2024 23:04 8m 47s
Add more code to the shader
Continuous Integration #317: Commit a885833 pushed by dpjudas
September 15, 2024 02:12 8m 18s master
September 15, 2024 02:12 8m 18s
Run the ZMinMax pass before the light tiles compute shader
Continuous Integration #316: Commit 2778225 pushed by dpjudas
September 14, 2024 23:44 8m 9s master
September 14, 2024 23:44 8m 9s
Fix broken corona when the sprite contains alpha
Continuous Integration #315: Pull request #84 opened by nashmuhandes
September 14, 2024 08:30 8m 12s CoronaAlphaFix
September 14, 2024 08:30 8m 12s
Fix broken corona when the sprite contains alpha
Continuous Integration #314: Commit f5a3b50 pushed by nashmuhandes
September 14, 2024 08:29 9m 42s CoronaAlphaFix
September 14, 2024 08:29 9m 42s
Run the light tiles compute shader
Continuous Integration #313: Commit 521e2ed pushed by dpjudas
September 14, 2024 02:59 9m 21s master
September 14, 2024 02:59 9m 21s
Add shaders for light tiles
Continuous Integration #312: Commit 2ba2c24 pushed by dpjudas
September 13, 2024 18:45 8m 33s master
September 13, 2024 18:45 8m 33s
Add support for textureLod
Continuous Integration #311: Commit a23581b pushed by dpjudas
September 13, 2024 17:49 9m 34s master
September 13, 2024 17:49 9m 34s
Enable DisableAlphaTest feature inside Material blocks. Needed for …
Continuous Integration #310: Commit 4b2cdd3 pushed by nashmuhandes
September 13, 2024 08:57 8m 29s master
September 13, 2024 08:57 8m 29s
Create images and buffers needed for finding dynamic light visibility…
Continuous Integration #309: Commit 98e58bf pushed by dpjudas
September 13, 2024 00:21 8m 38s master
September 13, 2024 00:21 8m 38s
Fix using wrong location for the light update
Continuous Integration #308: Commit d96dd8e pushed by dpjudas
September 10, 2024 23:58 9m 10s master
September 10, 2024 23:58 9m 10s
Update light level in level mesh
Continuous Integration #307: Commit f0c018f pushed by dpjudas
September 10, 2024 23:39 9m 19s master
September 10, 2024 23:39 9m 19s
Merge branch 'master' of https://github.com/ZDoom/gzdoom
Continuous Integration #306: Commit fa0a88f pushed by nashmuhandes
September 10, 2024 16:11 8m 38s master
September 10, 2024 16:11 8m 38s
Use SSE2 for the sqrt as the other thing is super slow
Continuous Integration #305: Commit ab9c6c0 pushed by dpjudas
September 9, 2024 18:16 9m 25s master
September 9, 2024 18:16 9m 25s
Move depth fade definition to GLDEFS
Continuous Integration #304: Commit 58fecd4 pushed by nashmuhandes
September 9, 2024 10:57 8m 14s master
September 9, 2024 10:57 8m 14s
Move depth fade definition to GLDEFS
Continuous Integration #303: Pull request #83 synchronize by nashmuhandes
September 9, 2024 10:29 8m 25s DepthFadeGLDEFS
September 9, 2024 10:29 8m 25s
Move depth fade definition to GLDEFS
Continuous Integration #302: Commit f410aaf pushed by nashmuhandes
September 9, 2024 10:29 7m 56s DepthFadeGLDEFS
September 9, 2024 10:29 7m 56s
Move depth fade definition to GLDEFS
Continuous Integration #301: Pull request #83 opened by nashmuhandes
September 9, 2024 10:08 8m 21s DepthFadeGLDEFS
September 9, 2024 10:08 8m 21s
Move depth fade definition to GLDEFS
Continuous Integration #300: Commit 95128ab pushed by nashmuhandes
September 9, 2024 10:08 8m 2s DepthFadeGLDEFS
September 9, 2024 10:08 8m 2s
Rename "depth fade falloff" to "depth fade threshold" as it makes mor…
Continuous Integration #299: Commit 27058ef pushed by nashmuhandes
September 9, 2024 09:06 9m 19s master
September 9, 2024 09:06 9m 19s
Fix null pointer crash when there is no actor
Continuous Integration #298: Commit 6c57283 pushed by dpjudas
September 9, 2024 00:08 8m 47s master
September 9, 2024 00:08 8m 47s
Fix SceneLinearDepth texture using wrong size
Continuous Integration #297: Commit f41e7f0 pushed by dpjudas
September 8, 2024 21:15 8m 41s master
September 8, 2024 21:15 8m 41s
And the AMD image transition fun (Thanks AMD!)
Continuous Integration #296: Commit f8f4ef5 pushed by dpjudas
September 8, 2024 20:29 8m 48s master
September 8, 2024 20:29 8m 48s