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Releases: effekseer/EffekseerForGodot4

1.70e.7

17 Oct 14:54
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Changes

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  • [macOS] Change library format from .dylib to .framework for notarization support
  • Fix rendering errors when using certain parameters
  • Fix broken 2D/3D switching in inspector plugin

1.70e.6

06 Sep 05:15
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CAUTION: This version of the plugin is for Godot 4.3 or later. (no longer works under Godot 4.3)

Changes

Full Changelog

  • godot-cpp updated to 4.3 (it no longer works under Godot 4.3)
  • Change base class of EffekseerSystem to Object.
  • Advanced render material is now available in 2D.
  • Model instancing rendering is now enabled in 2D.
  • Performance of the vertex data transfer process has been improved.
  • [iOS] Added support for simulators (x86_64, arm64).
  • [iOS] Changed binaries to static libraries and included them in xcframework.
  • [Web] Included the nothreads version of the wasm binary.

1.70e.5

23 May 00:41
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1.70e.4

07 Feb 14:49
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1.70e.3

21 Jan 02:21
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CAUTION: This version of the plugin is for Godot 4.2 or later. (no longer works under Godot 4.2)

1.70e.2

08 Jul 08:44
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CAUTION: This version of the plugin is for Godot 4.1 or later. (no longer works under Godot 4.1)

1.70e.1

31 May 03:40
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1.70b.1

20 Apr 00:16
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