Releases: effekseer/EffekseerForGodot4
Releases · effekseer/EffekseerForGodot4
1.70e.7
Changes
- [macOS] Change library format from .dylib to .framework for notarization support
- Fix rendering errors when using certain parameters
- Fix broken 2D/3D switching in inspector plugin
1.70e.6
CAUTION: This version of the plugin is for Godot 4.3 or later. (no longer works under Godot 4.3)
Changes
- godot-cpp updated to 4.3 (it no longer works under Godot 4.3)
- Change base class of EffekseerSystem to Object.
- Advanced render material is now available in 2D.
- Model instancing rendering is now enabled in 2D.
- Performance of the vertex data transfer process has been improved.
- [iOS] Added support for simulators (x86_64, arm64).
- [iOS] Changed binaries to static libraries and included them in xcframework.
- [Web] Included the nothreads version of the wasm binary.
1.70e.5
1.70e.4
1.70e.3
CAUTION: This version of the plugin is for Godot 4.2 or later. (no longer works under Godot 4.2)
1.70e.2
CAUTION: This version of the plugin is for Godot 4.1 or later. (no longer works under Godot 4.1)