Bringing rot.js functionality to Love2D. The only modules that require Love2D are the display modules.
See this page for a quick and dirty run down of all the functionality provided.
Included:
- Display - via rlLove, only supports cp437 emulation rather than full font support.
- TextDisplay - Text based display, accepts supplied fonts
- RNG - via RandomLua. Multiply With Carry, Linear congruential generator, and Mersenne Twister. Extended with set/getState methods.
- StringGenerator - Direct Port from rot.js
- Map - Arena, Divided/Icey/Eller Maze, Digger/Uniform/Rogue* Dungeons. Ported from rot.js.
- Noise Generator - Simplex Noise
- FOV - Bresenham Line based Ray Casting, Precise Shadow Casting
- Color - 147 Predefined colors; generate valid colors from string; add, multiply, or interpolate colors; generate a random color from a reference and set of standard deviations. (straight port from rot.js)
- Path Finding - Dijkstra and AStar pathfinding ported from rot.js.
- Lighting - compute light emission and blending, ported from rot.js.
- Dice - Roguelike based dice module ported from RL-Dice.
git clone git://github.com/paulofmandown/rotLove.git
Add the contents of the src directory to lib/rotLove in your project and require the rot file.
ROT=require 'lib/rotLove/rot'
function love.load()
f=ROT.Display()
f:writeCenter('You did it!', math.floor(f:getHeight()/2))
end
function love.draw() f:draw() end
rotLove has a number of demo projects in examples/
that you can use to
get a feel for each API. To see a demo in action, run
love . my-demo
from your shell.