Releases: paulofmandown/rotLove
Releases · paulofmandown/rotLove
Update 30Log and pull those good airstruck fixes
Updates
- Update 30log and fix all the stuff that breaks
- Fix Display:clear's weird behavior
- Fix the crazy number of doors that pop up in Uniform and Digger
- Pull in airstruck's good good changes
- Remove Globals
- Add support for bind
- Allow mixing in of different class libs
- With those airstruck changes, drop the rotLove file and encourage use of the distinct files in src/
- Update all examples to work with the src/ files and confirm that they are, in fact, working
As always, call me on my bullshit and I'll try to fix whatever I've broken as quickly as possible
The good one from before I broke it updating 30log
Addresses an issue in 0.3.0 that had ROT.Dice.roll return the same values when called multiple times in the same second.
Added support for sending and rng instance to be used in ROT.Dice.roll
Apparently Annual Release
Adding:
- Dice module c/o timothymtorres' RL-Dice
- Better example launcher c/o Alloyed
- Support for glyph scale back to Display
Fixing:
- Crash in TextDisplay when font size is not provided
- Issue in Cellular map builder that caused _completeMaze to not be called properly
- Crash in Rogue map builder that happened when a room was one tile wide or tall
Long overdue update!
Additions:
- Added contains function to the display modules.
- Added option to ROT.Map.Cellular to ensure all floor areas are connected.
- Recursive Shadow Casting via ROT.FOV.Recursive
- Added Brogue map generator with ROT.Map.Brogue and ROT.Map.BrogueRoom
- Support LOVE 0.10.0 with changes to the display modules.
Fixes:
- Issue in ROT.Precise.compute with validating a table index.
- Issue in the display modules clear function
- fixed ROT.DIR numbering for lua in FOV.Recursive, corrected method name (via nhartland)
LÖVE 0.9.0 Support
Updated Display and TextDisplay to support either 0.8.0 or 0.9.0 versions of LÖVE.
First Release
First release.