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Upstream sync #2498
Upstream sync #2498
Commits on Aug 12, 2024
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Update space law for contraband upate (#30937)
* update space law * missed a thing
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Fix DoDrop to DropNextTo in container cases (#30911)
* Fix DoDrop to DropNextTo in container cases DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method * codestyle change
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Fix Reagent Fire Stacks (#30766)
* Fix Reagent Fire Stacks * Comments on code * little nicer wording?
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Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratva…
…… (#30954) Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratvar, per issue #30719.
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Commits on Aug 13, 2024
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Grey mantle in winterdrobe (#29774)
* add the mantle * fix a few things * fix merge conflict stuff, remove from winterdrobe and lathe. * Add mantle to loadouts (20 hour requirement)
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Add capfruit, a gatfruit mutation. (#30850)
* add base * add fake suffix and flavor fix * address some reviews * parent it * fix test fail * add FoodSequence support and address small review
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Add keybinds for rotating and flipping objects (#30540)
* add keybinds for rotating and flipping objects * no popup for verbs
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Make the Borgs Names Appear When they Make an Announcement (#30107)
* Make the Borgs Names Appear When they Make an Announcement * bwomp * re-order * Use Name instead of metadata * goiup
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Added Cog(map) and its own evac shuttle (#30840)
* Added new map Cog and its own evac shuttle * removed cog from default.yml so all checks will pass I added cog here because i thought it might need to be here for map choosing??????????? ill add it back if needed * updated cog and fixed a bunch of stuff that was not visable in the image, also nerfed the singo so it no longer solos * added renault spawner that was missing and changed some minor stuff * moved a escape pod from med/sci hallway to northern maints * added shutters to the brig and added vents and scrubbers where they were missing in the halls * extended salv's docking port so they can dock * Fixed according to cog review thread * fix pools * fix PostMapInitTest * Update MapLoadBenchmark.cs * added cap and hop spawn that i just forgot to add??????????????????? * fixed again --------- Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
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Fix bug with rotating shelves (#30978)
* Main * Update shelfs.yml * Little bug fix
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Commits on Aug 14, 2024
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development build ghostrole lottery changes (#30980)
debug ghostrole lottery changes
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refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit. * shitvent crapfactor * snap extra word out of existence * shit I died of old * remove useless inaccurate design comments * Oopsie, handle requirement params in RandomRuleSystem too * I'm a slash slinging hasher * Address reviews, add admin alerts I forgor * EntityMan saves the day * address reviews 1 * eh, I actually don't care about the cargo gifts thing. * started * Do reviews * you actually meant 1.2 lmao * dependency inheritance is a fickle bitch * I have no idea. * Threads are for sheets not computers. * fix traitor rule test * fix round type tattling * break things * It worky * Toolshed makes we want to drink depresso. * Finished? * remove debug values * timings * use defaults * alphabetize * bobby drop tables * Float required fr fr * continue * more continence * uno mas * obsolution * cleanup and documentations * Yell at self * use the right value defaults * housekeeping
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fix the admin verbs trying to kill players by filling their lungs wit…
…h plasma (#30991) fix the admin tools trying to kill players by filling their lungs with plasma
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Update submodule to v230.0.1 (#30973)
Fix replays due to vulnerability update
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Make ahelp.admin_prefix default false (#30994)
* Make ahelp.admin_prefix default false * More disabling Game defaults should match wizden as closely as possible. --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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Enable worldgen by default in non-wizden config (#30996)
Enable worldgen by default If somebody can explain to me WHY this isn't enabled by default, that would be epic. Otherwise we're merging this
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Custom Taco & Kebabs - FoodSequence 2 (#30905)
* control layer ordering * sprite update * taco! * taco naming gen * fix separator naming * some proto fixes * default naming separation * fix taco naming * rat update * hamsterburger * organs taco * remove from spawners * fixes * fix separators and lemons * Update food-sequence.ftl * randomization offset * fix * kebabs refactor * fix * skewer weapon * Update food_single.yml * Update migration.yml * suppermatter * hamlet centered * hamsburger * Update dead-0.png * 20 -> 4 burger layers max * Update burger.yml * canReact: false * capfruit update * Update burger.yml * Update burger.yml * Update produce.yml * some fixes * Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * chicken * Update food-sequence.ftl * documentation * fixes * Update meat.yml * Update meat.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Adds a random smokable spawner (#30870)
* Textures to make lamps mappable to East/West. * Adds a random smokable spawner * remove double derma * Increase chance for just basic cig * Update to enitity tables * Tweak values * Remove space --------- Co-authored-by: Jeff <velcroboy333@hotmail.com>
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Fix lizards being unable to eat custom burgers (#31005)
* Fix lizards being unable to eat custom burgers * ensure tag comp
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Commits on Aug 15, 2024
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* Sedin * almost forgot this. * what * Did a few fixes, tried to readd popup * Fix popup, ready for merge * minor change * Generalize seed removal/destruction system, add popups in general. * fix * fix (again) * deadcode is no more * Sedin buff (nerfing the recipe soon) * godont * webedit moment ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit * CRIKEY * Revert "CRIKEY" This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee. I was not supposed to commit that >:/ * Alright, it should be good now but I havent tested it * ready for merge/review * prob -> probability * Requested changes nodoc * Review nodoc * documento * thumb up emoji
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Adds a Dinky Star Sticker for security officers (#29767)
* Sec-Star-TASTIC * fix license * now counts as trash * Sticks to people + wearable * no more sticky * no more sticky * mystery-space * Update Loadout Yaml
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* more cogmap fixes * updated cog a bunch
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* initial commit * tweaks to the new voice lines capitalizations of I's and the Y on hos 3 voice lines also changed the captain figuring voice line 2 to something completely different * capitalized one letter man i really suck at capitalization * more capitalization i never thought this pr would need so many changes * changed one comma to a dot * Update Resources/Locale/en-US/datasets/figurines.ftl Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger * Cleaning and updating the shock collar * Add StripDelay datafield to ClothingComponent * Adding SelfUnremovableClothingComponent * ShockCollar Update * Correction of the shock collar * Correction of the shock collar 2 * Renaming the DamageSpecifier DataField to Damage * Fixing the damage field in ShockCollar * Cleaning the ShockCollar * Renaming ShockCollar to ClothingNeckShockCollar * Adding ClothingNeckShockCollar as a stealTarget to a thief * Fixing a typo of the sprite path in ClothingNeckShockCollar * Cleaning the ShockOnTriggerComponent * Revision of SelfUnremovableClothing * Adding a ClothingBackpackElectropack * Sprite fix * Code review * Shock Collar sprite update * add commit hash --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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Greatly improve the usability of the Gas Analyzer. (#30763)
* greatly improve how the gas analyzer behaves * don't close the analyzer when the object goes out of range * cleanup * always switch to the device tab when a new device is analyzed * modern api part one * modern api part 2 * modern api part three * file scope namespace
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Fix false and true in player-panel.ftl (#31043)
Fix false and true in player-panel Add a new True string
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Contra Review Passs - Round 2 (#30942)
* Contra pass round two * command too * Stamps * oopsied a bracket
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Namespace cleanup around Mind Roles (#30965)
* namespaces * Comment does not need a semicolon --------- Co-authored-by: Vasilis <vascreeper@yahoo.com>
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Contraband Review Pass - The Threequel (#30970)
Contraband pass number three
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Packed Engi Solar Controller (#31042)
* Replace alerts with solar console * Sci doesn't need two protolathes & engi frontdesk windoors shouldn't be atmos locked
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* golden toilet * Destructible * sprite * fix * copyright
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* treasure entities and spawners * no more smiles
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remove atlas, cluster, europa, saltern (#31058)
* goodbye sweet maps * Update EvacShuttleTest.cs * Update EvacShuttleTest.cs * fix tests * fix tests * nightmare nightmare nightmare * rider is fucking me * jesus christ
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* German accent * Add German motherfucker * German accent improvements * Fix failing tests * Only replace th at start of words * Correct plural for "warnungen" * hello and goodbye in German * Fix German again * Remove motherfucker from German accent * German goodbye refactor * 'fix' indents in speech.yml * German accent improvements * Reduce German umlautness * Add umlaut cooldown so consecutive vowels don't get umlauted * Fix german capitalization of th => zh * Add more banger words to German accent * Improve German tesla replacement * German akzent * German scientist gaming * Men and women, now in German * Also replace warops in German accent Co-Authored-By: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Make requested changes * Make some of the requested changes * Fix linter errors * Address remaining feedback * RE-add toned-down random umlauts * cabbage -> kraut --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Commits on Aug 16, 2024
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* first pass * this shit too * ok fix that shit * buff * actually fix that
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No idea how long this was broken; mains wire relies upon this id being accurate which means it needs doing before the calls.
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Replace obsolete map functions in IconSmoothSystem (#30958)
* first part * second part
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Fix reagents with ReagentData being duplicated (#30983)
Initial commit
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Merge remote-tracking branch 'refs/remotes/upstream/master' into upst…
…ream-sync # Conflicts: # Content.Server/Administration/Systems/AdminSystem.cs # Content.Server/Chat/Managers/ChatManager.cs # Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Guidebook/rules.yml # Resources/Prototypes/Maps/cluster.yml # Resources/Prototypes/Maps/europa.yml # Resources/Prototypes/Maps/origin.yml
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