-
Notifications
You must be signed in to change notification settings - Fork 1
design
Christopher P. Brown edited this page Jul 6, 2020
·
5 revisions
How to think about and solve problems and build things
Most mistakes/errors are design problems - Ask 3 "why"s to get the cause of a mistake or error
If it's not actionable, it's not a problem. It's a situation that you have to deal with. eg. Gravity is not a problem.
- Curiosity
- Bias to action
- Reframing
- Awareness
- Radical collaboration
src: Designing Your Life
a context in which to think of experiences. used in DYL in the context of a happiness journal (Good Time Journal), so you can in finer detail describe what makes you feel energized and engaged.
- Activities
- Environments
- Interactions
- Objects
- Users
src: Designing Your Life
- Design of Everyday things
- Design for Hackers
- Designing your Life
- (TODO) A City Is Not A Tree, Christoper Alexander: https://www.patternlanguage.com/archive/cityisnotatree.html