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Christopher P. Brown edited this page Jul 6, 2020 · 5 revisions

How to think about and solve problems and build things

Most mistakes/errors are design problems - Ask 3 "why"s to get the cause of a mistake or error

Problems

If it's not actionable, it's not a problem. It's a situation that you have to deal with. eg. Gravity is not a problem.

Five Mindsets

  1. Curiosity
  2. Bias to action
  3. Reframing
  4. Awareness
  5. Radical collaboration

src: Designing Your Life

AEIOU System

a context in which to think of experiences. used in DYL in the context of a happiness journal (Good Time Journal), so you can in finer detail describe what makes you feel energized and engaged.

  • Activities
  • Environments
  • Interactions
  • Objects
  • Users

src: Designing Your Life

Bibliography

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