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BoxRenderer Class
FedUpWith-Tech edited this page Aug 1, 2020
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The BoxRenderer class is a simple renderer for creating a model representing a normal cube (texture-wise), but with reductions in the X, Y and/or Z ranges. Unlike most custom renderers, the textures applied to this model correspond to the same attributes as are used for simple, solid blocks. Note: this is the custom renderer used to implement cuboid models.
###Attributes
- xmin - this defines the minimum clipping value for the X axis of the block: when defined, the block's X dimension will start at an offset of the provided value on the X axis (versus the default value of 0.0).
- xmax - this defines the maximum clipping value for the X axis of the block: when defined, the block's X dimension will end at an offset of the provided value on the X axis (versus the default value of 1.0).
- ymin - this defines the minimum clipping value for the Y axis of the block: when defined, the block's Y dimension will start at an offset of the provided value on the Y axis (versus the default value of 0.0).
- ymax - this defines the maximum clipping value for the Y axis of the block: when defined, the block's Y dimension will end at an offset of the provided value on the Y axis (versus the default value of 1.0).
- zmin - this defines the minimum clipping value for the Z axis of the block: when defined, the block's Z dimension will start at an offset of the provided value on the Z axis (versus the default value of 0.0).
- zmax - this defines the maximum clipping value for the Z axis of the block: when defined, the block's Z dimension will end at an offset of the provided value on the Z axis (versus the default value of 1.0).
###Patches Requiring Textures
- patch0 - The negative X direction side (west)
- patch1 - The negative Y direction side (bottom)
- patch2 - The negative Z direction side (north)
- patch3 - The positive X direction side (east)
- patch4 - The positive Y direction side (top)
- patch5 - The positive Z direction side (south)
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods