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Storage Setup
mikeprimm edited this page Feb 24, 2022
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Dynmap required a large amount of storage for storing map tiles, markers and other map data. By default, this storage is simply provided by the local file system, but alternate storage technologies are supported. Currently, the supported storage technologies includes:
- File System Storage - this is the default, and simplest storage option
- MySQL/MariaDB Storage - this uses a MySQL or MariaDB SQL database for storing map data. This can offer some advantages - in particular, allowing the web server to be on a different computer/VM/container than that running the Minecraft server.
- PostgreSQL Storage - this uses a PostgreSQ SQL database for storing map data. This can offer some advantages - in particular, allowing the web server to be on a different computer/VM/container than that running the Minecraft server.
- SQLite Storage - this uses the simple SQlite SQL database for storing map data. This is relatively similar to the file system storage (it is local and in process with the Minecraft server), but offers some appeal in reducing the content of the map storage to be contained in one (huge) file
- AWS S3 Storage - this option offers both an alternative storage solution, and an external web serving solution, allowing the map data to be published to, and then served from, an AWS S3 'bucket', providing a convenient option for servers on hosting environments where the option for large local storage and/or the need for an additional TCP/IP port for the internal web server is a problem.
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods