This repository has been archived by the owner on Jun 2, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 10
Achievement Set Requirements
Andrew Comer edited this page May 4, 2024
·
7 revisions
- All game page information filled out, and game images uploaded (if you're not a full-dev, send the images to the code-reviewers).
- Game Badges for each achievement (they don't need to be distinct from each other, just don't leave them blank).
- Content covering up to completion so long as the game can be beaten. Whether it be defeating the final boss, completing a first loop, or completing all puzzles, achievement sets that do not cover at least beating the game are deemed unfinished and therefore subject to demotion. Arcade-style games where the focus is on high scores (such as Pac-Man and Crystal Castles) are exempt from this rule.
- Regarding compilation games, such as Intellivision Classic Games (PlayStation), it is not required for every game in the compilation to have achievements. However, those that do have achievements must adhere to the above policy.
- Progression and Win Conditions marked on applicable achievements. See Progression and Win Condition Typing for full guidelines
-
Protection for situations where the players can get achievements without effort, such as:
- Demo mode;
- In-game cheat codes;
- Battery saves;
- Passwords.
- See also: Achievement Templates and Real Examples for some well known protection techniques.
- Basic Rich Presence (only available for full-devs).
- Leaderboards for scores and time challenges.
- Adding the Missable Type to applicable achievements, especially for RPGs and long games.
- Avoid overuse. If most of an achievement set is marked as missable, the mark becomes meaningless for that set.
- Prior to the addition of Missable-Typing, the use of
[m]
in the end of achievement's title was the standard format to mark missables. Do Not mark missable achievements in this way. Use the achievement-type system instead.
- An achievement guide. Guides can be created and posted here.
- For games with text-triggered achievements (especially RPGs) it's recommend to find an event flag instead of hooking onto text or text ID. Text presentation varies between regional versions making multi-region support difficult.
- User Guidelines
- Developer Guidelines
- Content Guidelines
- FAQ
- Setup Guide
- Emulator Support and Issues
- Ways to Contribute
- RABot, the RA Discord Robot
- Events
- Overlay Themes
- Useful Links
- Contributing with the docs
- About Us
- Tutorials
- Developer Docs
- How to Become an Achievement Developer
- Getting Started as an Achievement Developer
- Game Identification
- Achievement Design
- Achievement Scoring
- Difficulty Scale and Balance
- Progression and Win Condition Typing
- Badge and Icon Creation
- Achievement Development Overview
- Flags
- BitCount Size
- Alt Groups
- Hit Counts
- Delta Values
- Prior Values
- Value Definition
- Condition Syntax
- Minimum Required Versions for Logic Features
- Memory Inspector
- Real Examples
- Set Development Roadmap
- Achievement Templates
- Tips and Tricks
- Leaderboards
- Rich Presence
- RATools
- Console Specific Tips
- Emulator Hotkeys for Developers
- libretro core support
- Docs To Do List
- WIP User Code of Conduct
- WIP CoC FAQ
- WIP Content Guidelines
- WIP-Jr
- WIP---Dev-Tips---Code-Notes-En-Masse
- WIP-‐-Reauthorship-Policy
- Manifesto RetroAchievements
- Código de Conduta do Usuário
- FAQ - Perguntas Frequentes
- Como contribuir se você não é um desenvolvedor
- Tutorial para Jogos Multi-Discos
- Introdução
- Primeiros Passos como um Desenvolvedor de Conquistas
- Recursos de Lógica para Achievements
- Exemplos Reais
- Dicas e Truques
- Dicas Específicas de Console
- Modelos de Achievement
- Escala de Dificuldade e Equilíbrio
- Roteiro de Desenvolvimento de um Set de Conquistas
- Criação de Ícones e Emblemas
- Leaderboards
- Rich Presence
- Design de Conquistas
- Manifesto RetroAchievements
- Código de Conducta del Usuario
- FAQ - Preguntas Frecuentes
- Tablas Globales y Reglas para la Casería de Logros
- Mi juego no esta cargando los logros
- Como contribuir si no eres un desarrollador
- Por que no deberías utilizar la función de cargar estado
- Contribuyendo con los documentos
- Como funciona la Documentación de RA
- Descargas
- Intro
- Código de Conducta del Desarrollador
- Como convertirme en un Desarrollador de Logros
- Primeros pasos como un Desarrollador de Logros
- Un vistazo al Inspector de Memoria
- Características en la Logica de un Logro
- Ejemplos Reales
- Intro
- Utilizando Hit Counts como un Temporizador
- Utilizando Valores Delta y Hit Counts para Detectar un Incremento
- Un Ejemplo Simple en como evitar el Abuso de Estados de Guardado
- Evitar el Problema de que un Contador se Incremente Dos Veces en el Mismo Frame
- Creando un Temporizador con un ResetIf Hits basándote en la Velocidad de un Juego
- Plantillas para Logros
- Tips y Trucos
- Escala de Dificultad y Balance
- Diseño de Logros
- Mapa de Desarrollo de Set
- Revisiones en Set de Logros
- Creación de Iconos y Badges
- Tablas de Clasificación
- Rich Presence
- Trabajando con el ROM apropiado
- Identificación del Juego
- Guía para Sets Bonus
- Logros para ROM hacks
- Tips Específicos por Consola