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Site Change Log
Kvon edited this page Jan 4, 2018
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- Untracked status has been added as a possible user status. Untracked players do not show up in the global ranking. Instead of banning players who are found to be cheating they can be given the status of untracked. Also players who don't want to show up in the global rankings can also request this status, given by admin.
For RANes, RAGens, RAVBA, and RASnes9x
- Game Titles with special characters such as
~
or[
no long appear at the start of the entry database but at the end.
Rich Presence:
- Parse Rich Presence has been changed into Rich Presence monitor. This will actively display rich presence
- The Rich Presence Monitor also supports much more unicode
- Rich presence is displayed every 2 minutes instead of every 10.
Linking:
- Only Developers and Admin are allowed to link ROMs to game entries. This is to prevent unsupported ROM versions which will cause achievement errors and to prevent some forms of cheating.
- Button layout reworked and compressed
- Activate All has been added to Local Achievements
- Buttons removed: Vote Up, Vote Down, Goto Web page, Close
- Fetch Latest ⇒ Refresh from Server
- Reset Achieved Status, Activate ⇒ Activate Selected
- Save Local ⇒ Save All Local
- Achievement Processing Active? ⇒ Processing Active
- Achievements found ⇒ Num Achievements Found
- In local Commit Selected ⇒ Promote to Unofficial
- Changing the points value of an achievement even after it's been updated the points value in the Achievements window does not update.
- Activating an achievement and then making changes to it changes it's active status display from Yes to No even though it is still active.
- After committing a change and then fetching latest or reloading the rom the changes made are no longer visible.
- Other "under the hood" bug fixes.
For RANes, RAGens, RAVBA, and RASnes9x
Memory Inspector:
- You can now scroll with your mouse-wheel in the memory viewport.
- The memory viewer cursor no longer defaults to line 5, instead you are allowed to move it within a current viewport freely. When you move past the top or bottom the view will scroll up or down and keep the cursor position on the top most or bottom most line.
- In the memory viewport hitting page down will go down 1 page depending on how many addresses you have in view. Previously it would only go down 5 lines.
- In the memory viewport while selecting an address from the "Watching" it will put the selected address in focus on the center of the viewport relative to the length of the viewport.
- While putting values into the Mem Viewport you can wrap around the right side instead of getting stopped at 0xf of that line. This allows for quicker corrupting, which can sometimes be useful for finding addresses.
- When deleting a note in the Mem Viewport the selected stays at current address instead of going to 0x0.
- Notes window has been extended to 5 from 3 lines.
- Notes window now has word wrap and accept line returns greater than 3.
- View Notes Button has been added below Delete.
- Memory Search Range has been added allowing for Custom Range System RAM and Game RAM.
- Searching for hex values in Given Value is allowed with the prefix 0x.
Achievement Editor:
- "Clone selected" achievement has been replaced with "Copy" and "Paste" buttons. You are now able to copy and paste multiple selected requirements within an achievement, to an alt group or to another achievement!
- "Delete Selected" will now delete ALL selected achievements instead of just one at a time.(edited)
Rich Presence:
- No longer displays "Unknown". It just leaves a blank non-space. Devs this means you don't need to sweat as much about about those knowing every value state of an address in RPS.
- If someone is playing a set without achievement or a Rich Presence script it the Rich Presence will say "Playing [game name]".
Time stamps on user, game pages and in many places now show the year.
For RANes, RAGens, RAVBA, and RASnes9x
- More anti-cheat measures were included.
- Soft IPS patching is removed in the listed emulators. Caused some incompatibilities.
- Issue with leaderboards popping twice is resolved.
- Achievement Editor window is slightly extended.
- Scroll bar retains position when editing longer achievements.
- Issue with uploading broken badges is fixed.
- Password Reset is fixed and working. Now if you forget your password you can have a password reset link emailed to you: http://retroachievements.org/resetPassword.php
Started the log
- Rich Presence has been fixed: Now online shows all online players. Developers are able to create, edit and save rich presence. Number of currently online is no long visible by online players. Active players shows a time stamp of last updated.
- User Guidelines
- Developer Guidelines
- Content Guidelines
- FAQ
- Setup Guide
- Emulator Support and Issues
- Ways to Contribute
- RABot, the RA Discord Robot
- Events
- Overlay Themes
- Useful Links
- Contributing with the docs
- About Us
- Tutorials
- Developer Docs
- How to Become an Achievement Developer
- Getting Started as an Achievement Developer
- Game Identification
- Achievement Design
- Achievement Scoring
- Difficulty Scale and Balance
- Progression and Win Condition Typing
- Badge and Icon Creation
- Achievement Development Overview
- Flags
- BitCount Size
- Alt Groups
- Hit Counts
- Delta Values
- Prior Values
- Value Definition
- Condition Syntax
- Minimum Required Versions for Logic Features
- Memory Inspector
- Real Examples
- Set Development Roadmap
- Achievement Templates
- Tips and Tricks
- Leaderboards
- Rich Presence
- RATools
- Console Specific Tips
- Emulator Hotkeys for Developers
- libretro core support
- Docs To Do List
- WIP User Code of Conduct
- WIP CoC FAQ
- WIP Content Guidelines
- WIP-Jr
- WIP---Dev-Tips---Code-Notes-En-Masse
- WIP-‐-Reauthorship-Policy
- Manifesto RetroAchievements
- Código de Conduta do Usuário
- FAQ - Perguntas Frequentes
- Como contribuir se você não é um desenvolvedor
- Tutorial para Jogos Multi-Discos
- Introdução
- Primeiros Passos como um Desenvolvedor de Conquistas
- Recursos de Lógica para Achievements
- Exemplos Reais
- Dicas e Truques
- Dicas Específicas de Console
- Modelos de Achievement
- Escala de Dificuldade e Equilíbrio
- Roteiro de Desenvolvimento de um Set de Conquistas
- Criação de Ícones e Emblemas
- Leaderboards
- Rich Presence
- Design de Conquistas
- Manifesto RetroAchievements
- Código de Conducta del Usuario
- FAQ - Preguntas Frecuentes
- Tablas Globales y Reglas para la Casería de Logros
- Mi juego no esta cargando los logros
- Como contribuir si no eres un desarrollador
- Por que no deberías utilizar la función de cargar estado
- Contribuyendo con los documentos
- Como funciona la Documentación de RA
- Descargas
- Intro
- Código de Conducta del Desarrollador
- Como convertirme en un Desarrollador de Logros
- Primeros pasos como un Desarrollador de Logros
- Un vistazo al Inspector de Memoria
- Características en la Logica de un Logro
- Ejemplos Reales
- Intro
- Utilizando Hit Counts como un Temporizador
- Utilizando Valores Delta y Hit Counts para Detectar un Incremento
- Un Ejemplo Simple en como evitar el Abuso de Estados de Guardado
- Evitar el Problema de que un Contador se Incremente Dos Veces en el Mismo Frame
- Creando un Temporizador con un ResetIf Hits basándote en la Velocidad de un Juego
- Plantillas para Logros
- Tips y Trucos
- Escala de Dificultad y Balance
- Diseño de Logros
- Mapa de Desarrollo de Set
- Revisiones en Set de Logros
- Creación de Iconos y Badges
- Tablas de Clasificación
- Rich Presence
- Trabajando con el ROM apropiado
- Identificación del Juego
- Guía para Sets Bonus
- Logros para ROM hacks
- Tips Específicos por Consola